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Old Mar 10, 2006, 05:44 PM // 17:44   #101
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Quote:
Originally Posted by romeo_longsword
On a lighter note, my new Me was doing the Thirsty River mission, where the priest would heal and rez all his friends every 2 mins.

My baby Me killed all the priests by himself (most damage and supression was applied by him), but with the aid of my team holding the other mods, with one exception that at the end, one of the bosses was a monk, which I had to supress his healing boss while all other was killing the priest.

I am quite proud of the Me class.

/bow
I waited till I was about level 16 before doing thirst river. Makes getting to level 20 easier if your already a higher level when doing ascension. But ascending for mesmers is pretty EASY. Emphasis on the easy.
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Old Mar 10, 2006, 05:45 PM // 17:45   #102
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Yes, they do interrupt signets. They interrupt everything.
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Old Mar 10, 2006, 05:55 PM // 17:55   #103
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Quote:
Originally Posted by SnipiousMax
Bow interrupts interrupt everything.
True there are 4 skills that can interrupt any actions. But two are elite so your potential range of interrupts is only 3. Though I do see your point. When it comes to spellcaster interrupting though, mesmer spellcasters are the ones who shine most since the effects of the interruption skills are wider ranged and the benefits are greater.
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Old Mar 10, 2006, 06:23 PM // 18:23   #104
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And choking gas, concussion shot, and Dirsrupting Lunge. Your second point is meaningless, as both classes have befinifts, and it depends on the group build as to which benifits are greater. However, if you're group needs an interupter, pure and simple, a ranger is better because his interrupts can be spammed and interrupt everything.

Is this still on topic? >_>
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Old Mar 10, 2006, 07:01 PM // 19:01   #105
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Quote:
Originally Posted by DieInBasra
And choking gas, concussion shot, and Dirsrupting Lunge. Your second point is meaningless, as both classes have befinifts, and it depends on the group build as to which benifits are greater. However, if you're group needs an interupter, pure and simple, a ranger is better because his interrupts can be spammed and interrupt everything.

Is this still on topic? >_>
Not on topic. But there's nothing wrong with a friendly debate is there. ^_^
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Old Mar 10, 2006, 07:11 PM // 19:11   #106
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Quote:
Originally Posted by NinjaKai
True there are 4 skills that can interrupt any actions. But two are elite so your potential range of interrupts is only 3. Though I do see your point. When it comes to spellcaster interrupting though, mesmer spellcasters are the ones who shine most since the effects of the interruption skills are wider ranged and the benefits are greater.
Punishing Shot (E)
Concussion Shot
Savage Shot
Distracting Shot

Only one's elite.
But you also have Incendiary Arrows and Choking gas (although I think that CG only interrupts spells) and disrupting lunge (and I guess you can count the pet skill that knocks down someone casting spell).


Back on topic....

Where Mesmer's outshine Rangers.... there spell interrupts only take 1/4 second (or faster) to cast, and are instantly interrupting. Ranger interrupts have a "casting" time of 1/2 second (not any faster), and have to travel to the caster. So for those pesky hard to time quick cast spells or skills, Ranger's depend on luck or quantity rather than Razor edge precision like a mesmer enjoys. That said... I still like Ranger interrupts. But to each his own right?
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Old Mar 10, 2006, 07:24 PM // 19:24   #107
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Quote:
Originally Posted by SnipiousMax
Punishing Shot (E)
Concussion Shot
Savage Shot
Distracting Shot

Only one's elite.
But you also have Incendiary Arrows and Choking gas (although I think that CG only interrupts spells) and disrupting lunge (and I guess you can count the pet skill that knocks down someone casting spell).


Back on topic....

Where Mesmer's outshine Rangers.... there spell interrupts only take 1/4 second (or faster) to cast, and are instantly interrupting. Ranger interrupts have a "casting" time of 1/2 second (not any faster), and have to travel to the caster. So for those pesky hard to time quick cast spells or skills, Ranger's depend on luck or quantity rather than Razor edge precision like a mesmer enjoys. That said... I still like Ranger interrupts. But to each his own right?
Understand that I got my information from guildwiki so the information on the skills was probably correct at the time. As for interrupts in the end both are useless if the person has an anti-interrupt enchantment on them.
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Old Mar 10, 2006, 08:34 PM // 20:34   #108
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Quote:
Originally Posted by DieInBasra
And choking gas, concussion shot, and Dirsrupting Lunge. Your second point is meaningless, as both classes have befinifts, and it depends on the group build as to which benifits are greater. However, if you're group needs an interupter, pure and simple, a ranger is better because his interrupts can be spammed and interrupt everything.

Is this still on topic? >_>
I have to agree. Ranger interrupters are significantly better than Mesmer ones. However, a Power Block for instance hurts more than a Punishing Shot, and Mesmers can cast through obstacles.
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Old Mar 10, 2006, 08:42 PM // 20:42   #109
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Quote:
Originally Posted by Dragannia
... Mesmers can cast through obstacles.
Good point. Mesmers can also interrupt blinded.
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Old Mar 10, 2006, 10:20 PM // 22:20   #110
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Quote:
Originally Posted by SnipiousMax
Good point. Mesmers can also interrupt blinded.
It makes IW users happy. Since the weapon becomes more like a mesmer spell. Damaging through opponents armor. Kind of funny. Warrior with powerful armor. Meet IW mesmer.
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Old Mar 10, 2006, 11:11 PM // 23:11   #111
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Quote:
Originally Posted by SnipiousMax
Good point. Mesmers can also interrupt blinded.
And we can interrupt attacks (clumsiness).

The major thing I like about ranger interrupts is the dazing concshot. Otherwise I'd stick with mesmer interrupts + diversion for shutting something down (better to bring both, because interrupting every spammed orison is a waste of time. Whereas rangers have that build into distracting :P)
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Old Mar 11, 2006, 05:50 AM // 05:50   #112
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Being mainly/mostly a Ranger player so far, the biggest difference when it comes to INT is the recharge time. Ranger has skills which has a lesser recharge time then the good old Me, and the skills also interrup both spells and skills, so for a noob like me, it become easy to just press the button without indenifying rather it was a spell or a skill.

But good training as now I wont just use the skill without planing.
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Old Mar 11, 2006, 05:31 PM // 17:31   #113
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Quote:
Originally Posted by NinjaKai
I waited till I was about level 16 before doing thirst river. Makes getting to level 20 easier if your already a higher level when doing ascension. But ascending for mesmers is pretty EASY. Emphasis on the easy.
I have just completed that quest, the match allowed me to cast three spells and it was over:

1, Cry of F
2, Backfire
3, Degen

Then that was it.

In interupted him first spell, then cast the other two, it lasted in seconds.

Go Me.
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Old Mar 11, 2006, 07:32 PM // 19:32   #114
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Quote:
Originally Posted by romeo_longsword
I have just completed that quest, the match allowed me to cast three spells and it was over:

1, Cry of F
2, Backfire
3, Degen

Then that was it.

In interupted him first spell, then cast the other two, it lasted in seconds.

Go Me.
I just used the good old backfire, empathy and mantras. He killed himself in no time flat.
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Old Mar 11, 2006, 08:18 PM // 20:18   #115
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I've heard rangers are versatile. I don't disagree, but lets see.

Beastmaster
Spiker/Interrupter (basically the same builds anyways)
Trapper
Spirit Spammer
Expertise Warrior
Debilitating Shot (Rarely used)
Prevented by many stances and enchantments such as aegis or guardian
Runner
Quickshot
Barrage

But I have never heard that Mesmers are versatile, so we shall see again.

Energy Denial
Migraine/Mass Degeneration (Almost the same)
Illusionary Weaponry
Diversion/Blackout
Anti-Warrior
Interrupter
Echo/Shatter Hex
Glyph of Renewal/Shatter Enchantment
Spiker (Phantom Pain/Shatter Delusions)
Boss Killer (Wastrels, Blackout, etc)
Armor Ignoring Damage
Only prevented by spellbreaker/obsidian flesh
Runner (Illusion of Haste + Distortion)

So which would you say is more versatile? If there is more that a ranger does, please feel free to add on to the list, but that so far is the only thing I have seen any ranger use.
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Old Mar 11, 2006, 09:12 PM // 21:12   #116
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I've only ever seen 5 types of mesmer in high-end gvg, and 5 type of ranger. Edenial, migraine, runner, anti war, and spiker. Ranger has runner, snarer, trapper, spiker, and interrupter. Maybe a mesmer is more versitile, but it's got the same amount of practical uses as a ranger.
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Old Mar 12, 2006, 02:40 AM // 02:40   #117
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You missed renewal-diversion mesmers Shutdown ftw.
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Old Mar 12, 2006, 04:39 AM // 04:39   #118
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*looks over the M:tg talk.*

Heh, and the sad thing is I started out as a Green/Black player too. =)

Only moved to blue when I got my namesake and created a deck around him.
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Old Mar 12, 2006, 06:35 AM // 06:35   #119
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I still remember the description of Arcanis from 'One-card-army'

'... he can beat you up, steal your girlfriend, and STILL have a hand full of cards!'


From what we can see, all the good mesmers seem to play M:tG... probably not coincidence

Last edited by Avarre; Mar 12, 2006 at 06:38 AM // 06:38..
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Old Mar 12, 2006, 07:08 AM // 07:08   #120
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Quote:
Originally Posted by knives
If there is more that a ranger does, please feel free to add on to the list, but that so far is the only thing I have seen any ranger use.
Cripple Shot Ranger
Poison/Bleed Degen


And I never got away from green...does that mean I'm a poor mesmer? :P
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